Revoltech Reveals Another RevolMini Figure: Venom Snake

Revoltech just released a photo of yet another toy in their RevolMini line.

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Looks like Solid Snake and Cyborg Ninja will be accompanied by Venom Snake from The Phantom Pain. This figure is still in the preliminary stage so we’ll have more details as they come. So far it looks good. I’m sure it’ll look amazing after it’s been colored and finalized.

MGSV: The Phantom Pain Plot Leaked, Possibly Fake

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Some TPP plot info has made its way onto the internet recently. Gaming Gentleman seems to have the inside track on what the story of The Phantom Pain has to offer. Apparently it’s of the fake variety as reported by GameSpot. I’m actually in the middle of this relatively lengthy read, but the info on hand seems very entertaining. If this is indeed false, then whoever came up with it has some neat ideas. False or not, I’ll slap a SPOILER warning just for those who want to be hands off. Those who DO want to read, knock yourself out.

MGSV: The Phantom Pain Gameplay Demo at 1080p!

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The MGSVTPP 30 Minute gameplay demo Kojima released has been swimming around the net for a few weeks now. It was a great peek into how the game will look once the finished product hits store shelves (whenever that will be) and offers a glimpse into the TPP story. For those who, like me, enjoy watching MGS trailers and gameplay footy, you can check out a stream at Gamersyde for some 1080p goodness. If, again like me, you also like to have these clips on file, you can download the full video here. Keep in mind that this file is a hefty 6474.18MB aka 6GB+ so make sure you have extra space in your hard drives as well as a decent ISP to download the file. Enjoy.

All Kinds Of TPP EPICNESS!

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Reddit user BigBoss9293 was on hand at the Closed Doors live demo for the Phantom Pain at E3 today. In his post he goes into detail about all the wonderfully awesome things he saw during the gameplay. He goes at length, stating:

[Spoilers if you don’t want to ruin it for yourself.]

Hello everyone! So I’m currently in LA for E3 right now and got the opportunity to see the MGSV closed door demo, twice!! So this demo was for the press ONLY but, apparently some people from press wouldn’t show up and they would fill the seats with people with exhibitor badges. And that’s where I come in! What follows is an in-depth look at the full demo. Please note, I’m not a writer, journalist or any of that sort, I’m doing my best to convey what I saw in the demo for you guys. Thanks for reading! Oh and prepare for a lot of text.

-No cameras or video recording allowed so don’t expect any “good leaked” footage since the -room is small and dark. -Sean Eyestone was the presenter and Jackie Tan played the game (guys from the KojiSta) -running REAL time on PS4 1080p/ 60fps, LIVE demo, NOT pre recorded ( I noticed NO frame drops. very buttery smooth) -starts off with the Trailer from E3 2013, Ocelot and Big Boss on horses -“Miller has been captured for 10 days” -Ocelot -It seems Snake is still adjusting to his new arm because Ocelot hands him over a canteen and he struggles a little to grab it- “Getting used to it?”- Ocelot -Right after hear a tutorial would pop up, but they skip it.

“I give him 3 days tops, if we fail and he [Kaz] dies, WE lose our chance at revenge”…”we need more intel more intel…the Soviets have more outposts, not just the ones you saw” “…Afghanistan is a big place, I expect you to become familiar with those binoculars of yours..” “not one of Miller’s bodyguards survived” – Some quotes from Ocelot during the cutscene (I found it interesting that he said WE lose our chance at revenge

-goes seamless from the cutscene to gameplay -The player opens up the iDroid, it looks revamped a little from GZ, and the map is INDEED huge. Player sets markers over watching the objective -The horse literally starts pooping -Snake proceeds on the horse through the map. As some of you may have witnessed, GZ had quite a bit of pop in, which was disappointing considering the size of the map but while there was little pop in (also the game is not complete) it was better than GZ in that aspect. -Graphics are beautiful, character model is the same, new animations, environment is beautifully detailed -At this point Snake approaches a little “outpost” with two Soviet guards, he hides on the side of the horse to get closer. Pops up and tranqs the guard. -The other guard gets held up by the player and there were additional options (Spit it out, and 2-3 more, cant exactly remember) -He has the guard tell him of a shipping container and it is marked on the map (Sadly I did NOT hear any voice for the interrogation, it just popped up with subtitles and marked the map; just like GZ, HOPEFULLY that changes. NOTE: The presenter was speaking at this point and not sure if it just wasn’t loud enough- take it as you want) and here he tranqs him. -Right here we see fulton recovery for the first time, you press Triangle to fulton soldiers. -Not going to lie, you can’t help but to laugh when you see this happen, the solider just screams as he flys away. -A sheep approaches and he tranqs it and sends it aways with fulton (exact use for animals was not disclosed) -Snake then heads to the container area, he then uses his arm to distract the guard. This part was really cool, he essentially just spins his wrist (best way to put it: imagine your shaking your wrist with a watch on) and it sparks. -Guard approaches and Snake has new brutal CQC moves that go with the environment, he grabbed the guard and slammed his face into the wall, really cool with the blood all splattered on the wall. The animations are all very smooth -Then Snake gets on top of the container and futons it back to Mother Base, note: if you actually stood on top of the container, it would take you back to Mother Base -There is a button now to “call your horse” to you, Snake mounts his horse and then proceeds to original marker. -At this point, a sandstorm kicked in, Sean tells us how the dynamic weather effects many things. Clearly vision is limited, and right then Snake gets caught and reflex mode kicked and he quickly dispatched the enemy. -Sean states that if you fulton enemies during a sandstorm because with high wind conditions, the person may die -Weather clear up and Snake passes a tree and hidden near it were raw diamonds (reminded me of a RPG-loot style element) and resources such as that will be used to improve Mother Base. REALLY COOL. -GMP is the currency and is used to upgrade Mother Base

-Snake approaches the marker and then scans the entire enemy base, the sense of scope is fantastic. -He then opens up the iDroid and just like Peace Walker, he assigned the newly acquired soldiers to units. Specifically the Intel Unit. -Shortly after, the iDroid sent a report showing anticipated enemy locations, Snake proceeds to mark them -During this whole sequence, it is becoming darker, at night the area is guarded much more -You could just sit and wait the time, or use the “Phantom Cigar” -It is a E-Cigar and has no actual smoke (no sign of his presence) and it has hologram smoke. -During the smoking scene, you are able to pan the camera and see everything fast forward in real time- Really impressive seeing all the shadows cast and whatnot. -Enemy patrols will have shifts, move around at different times of the day and once they finish their shift, they go to sleep.

-Before entering, he pulls up the iDroid and can craft items (from Mother Base) and in this case, he has his troops make a Cardboard Box (same one from the gameplay shown last week). -Then Mother Base sends a care package to the position you mark on the map. -Snake takes out the cardboard box from the care package and then proceeds to the map. -This place is the same area as shown in the previous 2 min gameplay demo that was previewed in the KojiSta -Snake pops out from the top of the box, you can also fulton enemies from within the box. -Snake holds up another guard and uses fulton on him as he is (not stunned or asleep) -Something worth noting is that the guards spoke their NATIVE LANGUAGE. Personally, I love when games do that. -Here, the player calls in a support package (containing ammo) from Mother Base and specifically called it on top of a guard in the distance -It comes crashes down instantly knocking out the guard- just plain fun! -Snake proceeds through the outpost. -Everything is beautifully detailed, it seems you can go inside everything in the area (inside rooms, buildings, trash cans, etc) -We see a guard approach a bed- he is coming off his shift and falls asleep. Snake sneaks by -Snake then gets inside the box, the players gets noticed from an enemy (the white U shaped thing popped up) -NEW move from Snake- he LITERALLY dived OUT of the box in the direction away from the enemy. Imagine pressing square (that same dive animation) and bursting out the box -The box was left idle there for a distraction (all works out as long as the guard doesn’t see you slide out) -The player also shows that you can fulton jeeps as well! This all looks really silly (NOT in a bad way) and is just so “Metal Gear” (personally little quirks that I love- the audience laughed when all this was introduced) but awesome mechanic -At this point a guard is approaching Snake around the corner, so he jumps inside a trash can. -When the guard got close by, “R2” popped up and you are able to CQC takedown the enemy inside the trash can -Here Snake gets closer to his objective- it is on the second floor of a building. -Once Snake walks in, we notice a POW on the floor, Snake approaches him and BAM! it is Jackie Tan! (the guy playing the live demo) -Snake heads to the opposite side of the room to gather the intel needed for rescuing Miller, a mini cutscene starts- Snake uses the iDroid to literally scan the document and upload it and send it to Mother Base. Ocelot contacts him via codec and acknowledges the intel retrieval. -At this point, Snake takes Jackie Tan outside and uses fulton recovery on him. -Here the player allows himself to be discovered, and “misses” the shot during reflex mode. -I noticed that the “alert” phase did not start IMMEDIATELY, right after he missed, the enemy seemed to have hit an alarm that he carried(?) -Snake switches to his assault rifles and kills the guy, seconds after, we hear the radio chatter for calling reinforcements. -The player opens iDroid and then uses Mother Base for back up- options I remember are “helicopter, artillery” and he used artillery. Snake calls it on his location along with a helicopter to pick him up. Snake runs out and finds a jeep. -At this point as he is driving away, the player pans the camera to watch the explosion behind him. -Morpho is the name again, and he arrives, Snake jumps on, and Snake sits on the side of the helicopter because Sean said that you are “never safe” and the player must be ready to defend the escape -The mission ends and it shows the same screen you get for beating any mission in GZ, Jackie Tan scored an S ranking

-At this point, Sean tells us this is NEVER before seen footage -Snake opens up the chopper to sit on the side and we are arriving at Mother Base!!! -Everything is FULLY customizable, the location, color, layout, etc, etc. REALLY FREAKING AWESOME -Snake lands on the base, and you literally just free roam around your base!! All your men approach you and salute when you walk by them -It is the same strut- looking environment seen in the recent trailer -Gathering resources and your troops help in developing your Mother Base -As Snake walks around, we see Jackie Tan, the Sheep from earlier, the Jeep, container, etc -“Everything” is done by the player- we see a “strut” in construction in the distance. Oh Mother Base is in the middle of the ocean. -While you are gone, your soldiers are roaming around, CQC’ing, sparring, at the shooting range, etc. You can join with them to train your troops (improve their stats) along for the actual player to practice CQC or aiming. -You can also fulton AA guns because they will be needed to defend Mother Base, you can also purchase UAVs -Snake is on top of a structure now, and casually sees Ocelot!! He does that iconic hand motion to you. Very cool -Here it begins raining, further showing the dynamic weather is also for when you are at base, not just on missions. -All of a sudden alarms start going off and a solider speaks on the PA system calling all troops to combat -Sean explains that YOU can be attacked, and he mentioned “online friends” can attack you, depending what you do on missions can have an effect on the attacks -Snake runs down, jumps aboard his helicopter and then the demo ends

-Screen goes black, we see a scene of Snake in the helicopter and he puts on a patch that says “Kojima Productions” then the demo officially ends

That is all for the impressions! I spent a good amount of time writing this up, I truly hope you guys found this beneficial! I got a really sweet Black Diamond Dogs shirt, and after seeing this gameplay guys…it blew anything out of the water for me at E3.

You can also read his findings here.

And to show proof that he WAS at the demo he even posted his badge and a Diamond Dogs tee for his troubles:

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Kudos to BigBoss9293 for the great info. All I can say is YESSSSSSSSS!

Footage Of The 30 Minute MGSV:TPP Demo Surfaces

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The 30 Minute long demo of The Phantom Pain gameplay that was shown behind closed doors at the 2014 E3 to select press has been released in a small dose. Here is a 2 minute clip of the Japanese version of Kojima Station where Kojima and company show Snake and his new abilities:

Let’s break it down to see what’s now available to the players:

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Looks like Snake can duck down on the side of his horse to hide from enemies, as we know, but he can also aim his weapon to take out these enemies.

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Snake seems to have some new options when holding up enemies.

-Knock (call)

-Where are the rest?

-D Horse (call)

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He can even Fulton guards as they stand held up as well as ones face down. Using Fulton will be different from PW as, though it’s not an equipped item which makes it seem limitless, it will cost 300 GMP to use every time.

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Oh those wonderful SHEEP! Perhaps there will be more types of animals and Snake can build his own Noah’s Ark on Mother Base! Or a petting zoo… MGS: Metal Goat Simulator!

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Another mechanic sort of makes its way back to MGS. Knock (call). It’s not KNOCKING per se, but it does attract a guard’s attention to disrupt their patterns. Instead of knocking on a wall Snake can Flick the wrist of his bionic arm which causes a clicking sound to call attention to his position, drawing enemies to him. This mechanic seems to reside in a tree of choices when pressed up against a wall or corner, instead of just a single contextual button press as in past MGS titles. Pressing L1 will bring up the tree to select what to do behind cover. Whistling [D Horse (call)] also seems to be an option as well, possibly to call your horse or to get a guard’s attention. What happens next seems to be some new CQC moves.

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As well as capture soldiers and animals, Snake is apparently able to Fulton heavy containers away to Mother Base. The Fulton balloons, which people may think came from Peace Walker, actually made its debut in Portable Ops’ version of MGO (Metal Gear Online).

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Here it looks a bit primitive, yet was decidedly upgraded to the iteration everyone is more familiar with from PW.

TPP looks more impressive by the day. I’m sure we all want our hands on this beast of an MGS game. Kojima still has yet to give us that elusive release date, but rest assured that once he gives it, you guys and gals shall receive it here! Stay tuned…

Get Your 60 Frames Per Second Of TPP Goodness Right Here!

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The Phantom Pain Trailer, which leaked on Monday then officially came out on Tuesday, is now available for fans to download directly. The file, which is 136mb FYI, has a small difference from the initial trailer that Konami/Kojima dropped. It’s missing the initial quote from Mark Twain at the first few seconds into the trailer:

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Also, the last 80 seconds have been chopped off after the title exposition, which shows a Metal Gear in the background, Snake’s apparent relationship with Skull Face, the scuffle with some comrades, and the best line spoken by Snake himself:

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All in all having a 60FPS copy of the trailer sitting in your computer or smartphone couldn’t hurt. Get yours right here.

MGSV: The Phantom Pain Photos Making The Internet Rounds

Kojima has really been doing a good job of getting his MGS fans riled up for THE PHANTOM PAIN. Other than the E3 2014 trailer that’s been viewed by EVERYONE, there have been Tons of pics filtering the net. New ones keep sprouting up every day but here are just some I’ve collected for you guys and gals:

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Now bust out your smartphones, or fire up your console and/or handheld of choice and get to the papering of some walls!

Metal Gear Solid V: The Phantom Pain Trailer Officially Outed

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It’s official. The long awaited TPP trailer has been released into the wild. After being leaked yesterday (Monday) it was inevitable that Konami/Kojima would unveil it to the world. Check out the video below:

As Kojima promised, this new trailer would be filled with less action, though more emotion. He had expressed that it may have been even harder to watch than Ground Zeroes Red Band trailer where Paz has a surprise imbedded in her guts. Here’s a quick spread of some screen grabs:

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Reminiscent of philosophical quotes that can be seen in the first Peace Walker trailer.

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Comrades being cremated.

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Instead of scattering their ashes to the sea…

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Snake smears it on his face…

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As a tribute to his Diamond Dogs. Like war paint.

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Snake goes Nuclear!

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Ocelot apparently training the DD crew.

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New Mother Base perhaps.

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Looks like an underground fight club on the base has started. Most likely for training purposes, as with the beginning cutscene in Peace Walker.

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Ocelot wants the truth from Emmerich any way he can get it.

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Eli (young Liquid?) apparently doesn’t like Snake. As his shirt says, “Never Be Game Over.”

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Looks like we’ll finally get some knife play too.

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Snake wants in on the fight club.

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Like, for real.

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But this guy doesn’t want to.

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A shot of Quiet being tortured by other means.

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Kaz looking in bad shape after the rescue.

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Looks like Quiet isn’t in the mood. Foot stomp!

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Ima gonna guess she has a knife in her hand.

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Someone aims a laser sight at Snake.

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Snake’s WTF face is pure awesome!

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Looks like there’s a double agent in Diamond Dogs.

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That’s not a knife. THIS is a knife!

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Back to Snake descending into nuclear madness. Horn aplenty.

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…!

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TACTICAL ESPIONAGE OPERATIONS.

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You can just feel the emotional toll on Snake’s face.

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Those who don’t exist?

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The events of 1975 are carried over.

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A shot of a Metal Gear in the background?

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Payback time.

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Venom Snake…

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Who is Snake standing next to?

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It…Looks like… Skull Face! But why? He’s the one who orchestrated the events of Ground Zeroes and the fall of Mother Base…

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A scuffle breaks out.

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Snake breaks loose and…

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This is the end result.

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Indeed.

That was probably the most epic trailer for MGS. Hell, any game I’ve seen, period! I’ve watched this trailer countless times already but it’s not enough. Playing Ground Zeroes will be different now. I’ll be thinking about my Diamond Dogs and other motives to do these missions, and to insure the lives of my comrades. The Phantom Pain truly is shaping up to be the greatest game Kojima has ever created.

The Phantom Pain + Super Long Wait = Phantom Limb Syndrome

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As E3 drew near the team at Kojima Productions has been taking to Facebook and posting some interesting photos. The first handful are some that we might be familiar with, which have to do with a trailer of The Phantom Pain that was shown at GDC, which describe the reasons for the events leading into TPP in the first place. Each photo has a clear statement:

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1 – Not for any Nation – June 10th. E3. Snake…Returns.

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2 – Not for any Ideology – A soldier devoid of any ideology besides his own returns to the world stage to fight for all he has left.

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3 – Not for Justice – Once, it may have been abut making the world right. No longer. Now… this fight is personal.

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4 – Only for Revenge – Not for any Nation. Not for Justice. Not for Power. Not for Love. Not for Peace. This E3, Snake returns only for Revenge.

The other set of photos have been steadily filtering into the FB pages. These show the word, or rather, theme for The Phantom Pain of REVENGE. Each corresponding letter in the theme have been broken down into interesting tidbits of information all leading up to E3:

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[R]ealism – To bring THE PHANTOM PAIN to the next level we’re pushing the engine and performane to create the most realistic MG to date. In June 2013.

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[E]xpansive – The battlefield has become fully traversable.

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[V]ersatility – FOX Engine’s strength lies in its ability to implement life-like visuals in record speed.

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[E]ngine – A game is only as good as its foundation, and MGSV benefits from the strongest of all, the FOX Engine. What began in GROUND ZEROES continues to improve in THE PHANTOM PAIN.

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[N]emesis – What does it mean to have everything ripped away from you? Your dreams, your comrades, your very life? There will be hell to pay, and Skull Face is on top of the list.

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[G]hosts – Snake must ow fight “a phantom battle waged by the vanished. Memories of long ago continue to haunt Snake.

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[E]3 – In 1997, the 3D-rendered METAL GEAR SOLID made its first public debit at E3. In 2014 METAL GEAR SOLID V will make its triumphant return to E3.

The buildup leading up to THE PHANTOM PAIN is immense! As an MGS fan I’m practically foaming at the mouth. I’ve already played several hours in Ground Zeroes, hoping to keep this feeling of torture at bay, only to be served with a bigger dose of longing for TPP’s release. I’m sure you guys and girls know what I’m talking about. All I can say is hopefully, JUST HOPEFULLY, Kojima bestows us with an actual VIABLE RELEASE DATE…

PLEAAAAAAAAAAASE!!!